Professions

Summary

Professions are a subsytem in Neverwinter that allows your character to develop one or more resources or craft skills. There are currently five professions in the game:

  • Leadership - Deploy mercenaries and guards on various tasks (Rewards: Experience, Astral Diamonds, Chest of Items)
  • Mailsmithing - Send prospectors to gather resources and mailsmiths to craft armor (Armor used for Clerics and Great Weapon Fighters)
  • Platesmithing - Order miners to extract ores and platesmiths to forge heavy armor (Armor used for Guardian Fighters)
  • Leatherworking - Train skinners to collect hides and leatherworkers to tan light armor (Armor used for Trickster Rogues)
  • Tailoring - Hire weavers to create cloth and to tailor outfits (Armor used for Control Wizards)

Each offers a way to earn experience, increase your profession, make items, and gain currency.

Profession Typical Task Time Description
      25px-Crafting_Profession_Leadership Leadership 2-6 hours Directs mercenaries in performing tasks that award Experience, Gold, random items, and/or Astral Diamonds.
      25px-Crafting_Profession_Medarmoring Mailsmithing 15-30 minutes Directs mailsmiths in creating armor for Devoted Clerics and Great Weapon Fighters.
      25px-Crafting_Profession_Hvyarmoring  Platesmithing 15-30 minutes Directs platesmiths in creating armor for Guardian Fighters.
      25px-Crafting_Profession_Leatherworking Leatherworking 15-30 minutes Directs leatherworkers in creating armor for Trickster Rogues.
      25px-Crafting_Profession_Tailoring         Tailoring 15-30 minutes Directs tailors in creating armor for Control Wizards.

Profession Mechanics

Slots

Characters can unlock up to nine slots for performing profession tasks. The slots are arranged in 3-by-3 grid such as the following, and each is unlocked by achieving the indicated milestone:
Reach level 10 Reach level 30 Reach level 60 
Get any Profession to Level 3 Get any Profession to Level 10 Get any Profession to Level 20
Get any 3 Professions to Level 20 Complete a task with at least a 100% speed bonus Complete a task and earn the Rank 3 result

Assets

Each profession requires Assets. Assets include both Craftsmen hired by your character and the Tools they use. Assets are distinguished from Resources in that Assets are not consumed during the course of a crafting task. The exceptions are tasks that produce better assets, essentially upgrading the assets.

Craftsmen

Profession Leadership Mailsmithing Platesmithing Leatherworking Tailoring
Rank 1 common [Mercenary] [Prospector] [Miner] [Skinner] [Weaver]
Rank 2 common [Guard] [Blacksmith] [Armorer] [Tanner] [Outfitter]
Rank 3 common [Footman] [Assistant Mailsmith] [Assistant Platesmith] [Assistant Leatherworker] [Assistant Tailor]
Rank 3 uncommon [Man-at-Arms] [Mailsmith] [Platesmith] [Leatherworker] [Tailor]
Rank 3 rare [Adventurer] [Master Mailsmith] [Master Platesmith] [Master Leatherworker] [Master Tailor]
Rank 3 epic [Hero] [Grandmaster Mailsmith] [Grandmaster Platesmith] [Grandmaster Leatherworker] [Grandmaster Tailor]

 

 

Acquiring Craftsmen

The first craftsman for each profession can be acquired by the performing the following tasks:

Level Req. Rarity Name Requires / Consumes Opt. Asset Time Produces (Tier 1-3) Prof. XP
0 Common Hire your first Mercenary
Requires: Nothing
5s
Tier 1: [Mercenary]
None
0 Common Hire your first Prospector
Requires: Nothing
5s
Tier 1: [Prospector]
None
0 Common Hire your first Miner
Requires: Nothing
5s
Tier 1: [Miner]
None
0 Common Hire your first Skinner
Requires: Nothing
5s
Tier 1: [Skinner]
None
0 Common Hire your first Weaver
Requires: Nothing
5s
Tier 1: [Weaver]
None
Bonus to Speed
Speed Bonus Example
Bonus Time factor Example time
none
100%
8h
+5%
95%
7h 37m
+10%
91%
7h 16m
+25%
80%
6h 24m
+50%
67%
5h 20m
+75%
57%
4h 34m
+100%
50%
4h
+150%
40%
3h 12m
+200%
33%
2h 40m
+250%
29%
2h 17m
+300%
25%
2h

The higher the quality of the craftsman, the less time they take to perform a given task as determined by their bonus to speed. The time taken is determined by dividing the standard time for a given task by the sum of 100% and all relevant speed bonuses. The figure to the right shows examples of results to this equation for different bonus assuming a task that normally takes eight hours.

The bonus for a given quality of craftsman is:

Quality of Craftsman Common
(Optional Asset Slot)
Uncommon Rare Epic
Speed Bonus none (+5%) +10% +25% +50%

Tools

Quality Bonus Example
Bonus Reward Tier chances
none
100% of Tier 1
0% of Tier 2
+8%
92% of Tier 1
8% of Tier 2
+16%
84% of Tier 1
16% of Tier 2
+24%
76% of Tier 1
24% of Tier 2
+40%
60% of Tier 1
40% of Tier 2
+100%
0% of Tier 1
100% of Tier 2
0% of Tier 3
+160%
0% of Tier 1
40% of Tier 2
60% of Tier 3
+200%
0% of Tier 1
0% of Tier 2
100% of Tier 3
0% of Tier 4
+240%
0% of Tier 1
0% of Tier 2
60% of Tier 3
40% of Tier 4
Profession(s) Tool Common Uncommon Rare Epic
Leadership Infantry Weapon [Worn Infantry Weapon] [Basic Infantry Weaponry] none none
Infantry Armor [Worn Infantry Armor] [Basic Infantry Armory] none none
Mailsmithing Chisel [Worn Chisel] [Iron Chisel] [Steel Chisel] [Mithral Chisel]
Tongs [Worn Tongs] [Iron Tongs] [Steel Tongs] [Mithral Tongs]
Mailsmithing and Platesmithing Hammer [Worn Hammer] [Iron Hammer] [Steel Hammer] [Mithral Hammer]
Platesmithing Anvil [Worn Anvil] [Iron Anvil] [Steel Anvil] [Mithral Anvil]
Bellows [Worn Bellows] [Iron Bellows] [Steel Bellows] [Mithral Bellows]
Leatherworking Swivel Knife [Worn Swivel Knife] [Iron Swivel Knife] [Steel Swivel Knife] [Mithral Swivel Knife]
Leatherworking and Tailoring Awl [Worn Awl] [Iron Awl] [Steel Awl] [Mithral Awl]
Shears [Worn Shears] [Iron Shears] [Steel Shears] [Mithral Shears]
Tailoring Needle [Worn Needle] [Iron Needle] [Steel Needle] [Mithral Needle]

 

Bonus to Quality

Tools provide a quality bonus, which increases the chances of receiving an award from a higher tier for that task. It does not necessarily mean that a task normally awarding a green item now has a chance of awarding a blue, though that may be true. It depends on what rewards are in each tier, so the quality bonus does not directly relate to item quality, though in practice this may often be the case.

The probabilities are determined as follows:

  • Every 100% of quality bonus increases the base tier of rewards for a crafting task.
    • With no quality bonus, a crafting task could only possibly grant rewards from Tier 1, but a 100% quality bonus would mean the crafting task could only award from Tier 2.
  • The leftover bonus is then the chance of acquiring rewards from the next tier up.
    • For example, if your total quality bonus is 130%, you have a 30% chance of receiving Tier 3 rewards and a 70% chance of receiving Tier 2 rewards.

Quality bonuses are determined by the quality of each Tool used in a task. The quality bonus for a given quality of Tool is:

Quality of Tool Common Uncommon Rare Epic
Quality Bonus +8% +16% +24% +40%

Resources

Actually creating items or performing most tasks requires various resources. These are stored in a special tab in your inventory and do not take up general inventory space.

  • Common resources can be purchased from merchants.
  • Gathering and refinement tasks are available that acquire resources.
  • High-quality resources are available randomly through asset packs on the Zen Market.

Experience

Each profession requires the same amount of experience to increase each level:

Level Required Experience Notes
Level 1 0 xp Hire first craftsmen to reach Level 1
Level 2 100 xp Gain ability to hire additional rank 1 craftsmen
Level 3 300 xp Gain ability to hire additional rank 1 Mercenary (Leadership)
Level 4 600 xp
Level 5 900 xp
Level 6 1200 xp
Level 7 1800 xp Gain ability to hire rank 2 craftsmen
Gain the ability to upgrade certain Tool Assets to Tool Assets
Level 8 2400 xp
Level 9 3600 xp Gain the ability to upgrade certain Tool Assets to Tool Assets
Level 10 4800 xp
Level 11 7200 xp
Level 12 9600 xp
Level 13 14400 xp Gain the ability to upgrade certain Tool Assets to Tool Assets
Ability to turn 4 rank 2 Leadership into 1 rank 3 Leadership
Level 14 19200 xp Ability to turn 4 rank 2 commons into 1 rank 3 common
Level 15 28800 xp Ability to turn 4 uncommon craftsmen into 1 rare craftsman
Gain the ability to upgrade certain Tool Assets to Tool Assets also certain Tool Assets to Tool Assets
Level 16 38400 xp
Level 17 57600 xp Ability to upgrade certain Tool Assets to Tool Assets
Level 18 76800 xp Ability to turn 4 rare craftsmen into 1 very rare craftsman
Level 19 115200 xp
Level 20 153600 xp

 

 

25px-Crafting_Profession_GenericProfessions
 25px-Crafting_Profession_Leadership Leadership
 25px-Crafting_Profession_Medarmoring Mailsmithing
 25px-Crafting_Profession_Hvyarmoring Platesmithing
 25px-Crafting_Profession_Leatherworking Leatherworking
 25px-Crafting_Profession_Tailoring Tailoring

 

 

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